NETLOD was my plan for the new internet-based version of Land-of-Devastation. It never really got off the ground, mostly due to my working on other projects at the time. It was a complete rewrite of the game, using a new client-server approach and written in C instead of pascal. A beta version was released, but by then interest had waned in the project.
This page contains information on a lot of the design notes, history, etc.
- NETLOD Bug & Status
This page contains the status of netlod. Features that aren't fully implemented, instructions for bug reports, etc. - Design Ideas
The design of NETLOD; some of the features I intended to implement. It was to be the successor to Land of Devastation, but was never completed. - Designer's Log
Scott's notes while working on the NETLOD project. It's pretty much defunct now, but you can get an idea of what I was intended to do with the game, and the design processes involved.
LOD is one of my all time favorite games. With Windows versions getting higher, it gets harder and harder to play it, and I’d love to see an updated version eventually. I think there is a crowd of people who would buy it (STALKER fans, Fallout fans, Retrogamers) or download it. I’d even promote it on my small post-apocalyptic Youtube channel.